![]() ![]() As a result, the roughness values are stored only in the 0-127 range of the alpha channel.The roughness from the finish definition is used for values above 128. This allows finishes that look as though they are comprised of several different types and reflectivities of paint.Īnodized Multicolored also supports additional paint masking using the same value ranges as the Hydrographic and Custom Paint Job styles. Higher values represent rougher surfaces.Īnodized Multicolored Style allows the roughness to be specified in the alpha channel of the pattern texture. By default, one value is used over the entire finish. ![]() Roughness defines how smooth or rough the surface is. That said the wear values don't have to be the full range and many weapon finishes ship with wear values from Factory New (0.0) to Battle Scarred (0.6). In general, finishes should be available in all wear values from Factory New to Battle Scarred with a few exceptions.
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